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We are looking for a super switched on Animator to work in our amazing art team. As a Candidate, you should be comfortable animating humans, animals and creatures of all shapes and sizes. You will need to excel at convincing character animation and working as part of a team.

Key Responsibilities

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.

  • Respond well to instruction, feedback, take initiative in one's work and be willing to iterate multiple times.

  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

  • To create high-quality animation assets to integrate with your titles.

  • Constant research & interpretation of the latest trends in animation.

  • Help improve and innovate workflow practices

  • To help in reinforcing great teamwork and amazing studio culture!

What You Bring To The Role

  • 3+ years of experience in video game production with shipped titles in an Animation role.

  • Excellent knowledge of animating using Maya, with outstanding animation skills demonstrating knowledge and application of weight, timing, pace, poses and storytelling

  • Excellent understanding of how animation must work in harmony with the game design

  • Excellent initiative, self-motivation, communication, organisational and problem-solving skills, as well as team working and the ability to accept and follow direction

  • Advanced level of knowledge with animation tools

  • A genuine passion for games and animation, bringing characters to life with realistic biped and quadruped motion

  • Ability to integrate animations into game-engine.

  • Experience with either Unity or Unreal Engine. (Or both!)

  • The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.

  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.

  • Understanding of mobile / console games and the industry as a whole.

  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.

  • Think on their feet and act quickly.

  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

Bonus Points!

  • Familiarity in Rigging and Skinning with Autodesk Maya.

  • Additional art skills such as drawing, modelling and texturing.

  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.

How to Apply

Email your application to jobs@playsidestudios.com.

Your application should include your CV, cover letter and any relevant portfolio links. While working your cover letter, please consider the following:

  • Why are you applying for our role at Playside? 

  • Tell us all about yourself!

  • What is your proudest work achievement?

  • Why do you think you're the one for this role? 

  • Why are you leaving your current role?

  • How many weeks' notice do you need?

Only candidates successful will be contacted. Do keep an eye on our LinkedIn page and careers page to future roles.