Careers @ PlaySide

Junior Rigger




Playside Studios are seeking talented Junior rigger to join our team. In this role, the Junior rigger will work closely with 3D art, Animation and Engineering teams to create high-quality rigs for animators and assist the Technical Animator in developing tools for 3D art/animation workflows. They must excel in all areas of their skill set. This includes both the final visual quality of the work and also the quality from a technical standpoint i.e performance and integration. Strong analytical ability and planning skills will help the studio in developing pipelines and tools for the future to support a broad range of 3D and animation production.

If this is the opportunity that you have been looking for, we'd like to hear from you. Please reach out to the following email to submit your application: 

Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa.

Applications without a portfolio will not be considered.


Primary Responsibilities:


  • Work closely with the Technical Animator to devise animation solutions and pipelines, create high-quality rigs for animators and assist in developing tools for 3D art/animation workflows.

  • Build-upon, create and maintain efficient art pipelines, identifying, developing and documenting new tools and processes.

  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game

  • Work closely with Technical Animator to develop new tools, rigs, and workflows for the art department.

  • Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.

  • To help in reinforcing great teamwork and amazing studio culture.


Required Skills:


  • Expertise in Rigging and Skinning in Autodesk Maya with animation skills as a plus.

  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.

  • Ability to rig characters/objects in a realistic and cartoon manner.

  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.

  • Skills in programming/scripting. Python and/or Mel preferred with C# scripting languages a plus.

  • Strong understanding of art optimization techniques.

  • Excellent verbal/written communication and problem-solving capabilities.

  • Motivated and self-driven; complete tasks without intense supervision.

  • Ability to work on multiple projects at any given time with the ability to adapt quickly

  • Strong level of knowledge with Unity (Unreal Engine a plus)


Bonus Skills:


  • Experience in Houdini


About PlaySide:


Formed in 2012 by Gerry Sakkas "PlaySide Studios" is a world renown video game developer located in Melbourne, Australia. Our company is lead by senior management, creatives and developers who have paved the way in AAA console and mobile development over the years.  We are pioneers in our field and with over 45 staff, and we’re still growing. We have a multitude of titles we’re working on, partnering with the worlds biggest Hollywood brands. PlaySide works closely on the forefront of technology, and develop for mobile, AR and VR.

  • Facebook - Black Circle
  • Instagram - Black Circle
  • Twitter - Black Circle
  • YouTube - Black Circle