

Technical Artist (Rigger)
Overview
We are looking for a Technical Animator to work closely with 3D art, animation and engineering teams to create high-quality and technical support for animators, devising next level solutions for character and prop rigging workflows.
In addition to exceptional technical art skills, we're looking for a candidate who can lead by example, embracing hard work and combining clear communication with a highly positive attitude.
Key Responsibilities
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Work closely with 3D artists, Animators and Engineers to devise rigging upgrades and solutions using Playsides established rigging tools
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Exploring new grounds and supporting Rig/Animation workflows and tools in advancing current practices/workflows.
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Create and maintain efficient Rig/Animation pipelines, identifying, developing and documenting new tools and processes.
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Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
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Work closely with departments in developing new tools, systems, and workflows.
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Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.
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Help in reinforcing great teamwork and amazing studio culture.
What You Bring To The Role
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Experience in video game or creative production with shipped titles in a Technical Art role.
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Expertise in Rigging and Skinning in Autodesk Maya.
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A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
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Ability to rig characters/objects in a realistic or cartoon manner.
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Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
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Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction
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Ability to work autonomously on multiple projects/tasks at any given time with the ability to manage priorities and adapt quickly
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Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
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Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.
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Think on their feet and act quickly.
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Have a can-do with the ability to turn a negative into a positive, no problem is too great.
Bonus Points!
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Skills in Animation using Autodesk Maya
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Experience in using Houdini for Tool development and Simulation.
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Knowledge in coding using C# or C++.
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Skills in programming/scripting using Python and/or Mel
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Advanced level of knowledge with either Unity or Unreal Engine. (Or both!)
How to Apply
​We want you to get to know us as much as we get to know you! Our process will go as follows:
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You apply with your killer CV and a folio of examples of your work to jobs@playsidestudios.com
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Quick phone chat with one of our delightful Talent team.
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You may then be invited in for an interview (in-office or via Zoom) to outline all of your past work, and we will let you know all about PlaySide.
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2nd stage interview or Zoom call, to meet one of our General Managers or Directors
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You’ll then get the opportunity to meet some of our current PlaySiders - this is a casual chat and a get to know you session!