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Technical Artist (Rigger)

Overview

We are looking for a Technical Animator to work closely with 3D art, animation and engineering teams to create high-quality and technical support for animators, devising next level solutions for character and prop rigging workflows.

 

In addition to exceptional technical art skills, we're looking for a candidate who can lead by example, embracing hard work and combining clear communication with a highly positive attitude.

Key Responsibilities

  • Work closely with 3D artists, Animators and Engineers to devise rigging upgrades and solutions using Playsides established rigging tools

  • Exploring new grounds and supporting Rig/Animation workflows and tools in advancing current practices/workflows.

  • Create and maintain efficient Rig/Animation pipelines, identifying, developing and documenting new tools and processes.

  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game

  • Work closely with departments in developing new tools, systems, and workflows.

  • Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.

  • Help in reinforcing great teamwork and amazing studio culture.

What You Bring To The Role

  • Experience in video game or creative production with shipped titles in a Technical Art role.

  • Expertise in Rigging and Skinning in Autodesk Maya.

  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.

  • Ability to rig characters/objects in a realistic or cartoon manner.

  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.

  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction

  • Ability to work autonomously on multiple projects/tasks at any given time with the ability to manage priorities and adapt quickly

  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.

  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.

  • Think on their feet and act quickly.

  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

Bonus Points!

  • Skills in Animation using Autodesk Maya

  • Experience in using Houdini for Tool development and Simulation.

  • Knowledge in coding using C# or C++.

  • Skills in programming/scripting using Python and/or Mel

  • Advanced level of knowledge with either Unity or Unreal Engine. (Or both!)

How to Apply

We want you to get to know us as much as we get to know you! Our process will go as follows: 

  • You apply with your killer CV and a folio of examples of your work to jobs@playsidestudios.com

  • Quick phone chat with one of our delightful Talent team.

  • You may then be invited in for an interview (in-office or via Zoom) to outline all of your past work, and we will let you know all about PlaySide.

  • 2nd stage interview or Zoom call, to meet one of our General Managers or Directors

  • You’ll then get the opportunity to meet some of our current PlaySiders - this is a casual chat and a get to know you session!

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