

Senior Tech Artist
Overview
As the Senior Pipeline Technical Artist, you will work with the Lead Technical Artist to develop and maintain the current systems and pipelines. Working across many projects aligning processes and workflows for artists. The aim is to create easy and intuitive tools to accommodate evolving pipelines and advancements in project requirements.
This role is best suited to someone who enjoys finding solutions to problems and making the functionality of design possibilities a reality.
Key Responsibilities
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Work closely with 3D Artist, Animators and Engineers to devise animation solutions and pipelines, create high-quality rigs for animators and assist in developing tools for 3D art/animation workflows.
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Build-upon, create and maintain efficient art pipelines, identifying, developing and documenting new tools and processes.
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Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
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Work closely with Art/Animation lead while developing new tools, rigs, and workflows for the art department.
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Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.
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To help in reinforcing great teamwork and amazing studio culture.
What You Bring To The Role
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Experience in video game production with shipped titles in a Technical Art or tools development role.
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Expertise in Rigging and Skinning in Autodesk Maya.
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A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
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Ability to rig characters/objects in a realistic or cartoon manner.
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Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
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Strong skills in programming/scripting using Python and/or Mel
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Understanding of art optimization techniques.
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Excellent initiative, self-motivation, communication, organisational and problem-solving skills, as well as team working and the ability to accept and follow direction
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Motivated and self-driven; complete tasks without intense supervision.
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Ability to work on multiple projects at any given time with the ability to adapt quickly
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Knowledge with either Unity or Unreal Engine. (Or both!)
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The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.
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Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
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Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.
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Think on their feet and act quickly.
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Have a can-do with the ability to turn a negative into a positive, no problem is too great.
Bonus Points!
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Skills in Animation using Autodesk Maya
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Experience in 3D, modelling/rendering techniques and lighting.
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A clear understanding of UI and UX for tool development
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Experience in using Houdini for Tool development and Simulation.
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Knowledge in coding using C# or C++.
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Understanding of mobile / console / AR / VR games and the industry as a whole.
How to Apply
Email your application to jobs@playsidestudios.com.
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Your application should include your CV, cover letter and any relevant portfolio links. While working your cover letter, please consider the following:
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Why are you applying for our role at Playside?
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Tell us all about yourself!
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What is your proudest work achievement?
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Why do you think you're the one for this role?
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Why are you leaving your current role?
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How many weeks' notice do you need?
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Only candidates successful will be contacted. Do keep an eye on our LinkedIn page and careers page to future roles.