Careers @ PlaySide

Technical Artist / Animator




In this role, the Technical Artist will work closely with 3D art, Animation and Engineering teams to devise animation solutions and pipelines, create high-quality rigs for animators and assist in developing tools for 3D art/animation workflows. Strong analytical ability and planning skills will help the studio in developing pipelines and tools for the future to support a broad range of 3D and animation production.


Key Skills:


  • 3 years of game development experience

  • Expertise in Rigging and Skinning in Autodesk Maya with animation skills as a plus.

  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.

  • Demonstrated skills in programming/scripting. Python and/or Mel and C# scripting languages preferred.

  • Excellent verbal/written communication and problem-solving capabilities.

  • Motivated and self-driven; complete tasks without intense supervision.

  • Ability to work on multiple projects at any given time with the ability to adapt quickly

  • Advanced level of knowledge with Unity

  • Experience with Houdini is not required but highly desirable.


Roles and Responsibilities:


  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game

  • Build-upon, create and maintain art pipelines, identifying and developing new tools and processes

  • Communicate effectively between art and code, providing guidelines, best practices and documentation for workflows etc.

  • Keep up to date with new technologies and techniques, current game development practices and utilise this effectively in game production

  • Work closely with Art/Animation lead while developing new tools, rigs and workflows for the art department.

  • To help in reinforcing great teamwork and amazing studio culture.

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