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As the Senior Pipeline Artist, you will work with the Lead Technical Artist to develop and maintain the current systems and pipelines. Working across many projects aligning processes and workflows for artists. The aim is to create easy and intuitive tools to accommodate evolving pipelines and advancements in project requirements. 

This role is best suited to someone who enjoys finding solutions to problems and making the functionality of design possibilities a reality.  

Key Responsibilities

  • Work closely with 3D Artists, Animators, and Engineers to devise technical solutions and pipelines for 3D art/animation workflows.

  • Build upon, create, and maintain efficient art pipelines, identifying, developing, and documenting new tools and processes.

  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game

  • Work closely with the Art/Animation lead while developing new tools, rigs, and workflows for the art department.

  • Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.

  • To help in reinforcing great teamwork and amazing studio culture.

What You Bring To The Role

  • Experience in video game production with shipped titles in a Technical Art or tools development role.

  • Strong skills in programming/scripting using Python and/or Mel

  • Knowledge of content creation pipeline in Maya.

  • Understanding of art optimization techniques.

  • Motivated and self-driven; complete tasks without intense supervision.

  • Ability to work on multiple projects at any given time with the ability to adapt quickly

  • Knowledge with either Unity or Unreal Engine. (Or both!)

  • The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.

  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.

  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.

  • Think on their feet and act quickly.

  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

Bonus Points!

  • Skills in Animation using Autodesk Maya

  • Experience in 3D, modelling/rendering techniques and lighting.

  • A clear understanding of UI and UX for tool development

  • Experience in using Houdini for Tool development and Simulation.

  • Knowledge in coding using C# or C++.

  • Understanding of mobile / console / AR / VR games and the industry as a whole.

How to Apply

Email your application to

Your application should include your CV, cover letter and any relevant portfolio links.

Only candidates successful will be contacted. Do keep an eye on our LinkedIn page and careers page to future roles. 

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