

TECHNICAL ANIMATOR
Overview
We are looking for a super switched on Technical Animator (Rigger) to work closely with 3D art, animation and engineering teams to create high-quality and optimized rigs for animators, devise animation solutions and pipelines and assist in developing tools for 3D art/animation workflows.
In addition to exceptional technical art skills, we're looking for a candidate who can lead by example, embracing hard work and combining clear communication with a highly positive attitude.
Key Responsibilities
-
Work closely with 3D Artist, Animators and Engineers to devise animation solutions and pipelines, create high-quality rigs for animators and assist in developing tools for 3D art/animation workflows.
-
Build-upon, create and maintain efficient art pipelines, identifying, developing and documenting new tools and processes.
-
Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
-
Work closely with Art/Animation lead while developing new tools, rigs, and workflows for the art department.
-
Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.
-
To help in reinforcing great teamwork and amazing studio culture.
What You Bring To The Role
-
Expertise in Rigging and Skinning in Autodesk Maya.
-
A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
-
Ability to rig characters/objects in a realistic or cartoon manner.
-
Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
-
Strong skills in programming/scripting using Python and/or Mel
-
Perfect understanding of art optimization techniques.
-
Excellent initiative, self-motivation, communication, organisational and problem-solving skills, as well as team working and the ability to accept and follow direction
-
Motivated and self-driven; complete tasks without intense supervision.
-
Ability to work on multiple projects at any given time with the ability to adapt quickly
-
Advanced level of knowledge with either Unity or Unreal Engine. (Or both!)
-
The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.
-
Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
-
Have a can-do with the ability to turn a negative into a positive, no problem is too great.
Bonus Points!
-
Skills in Animation using Autodesk Maya
-
Experience in using Houdini for Tool development and Simulation.
-
Knowledge in coding using C# or C++
How to Apply
Email your application to jobs@playsidestudios.com.
Your application should include your CV, cover letter and any relevant portfolio links. While working your cover letter, please consider the following:
-
Why are you applying for our role at Playside?
-
Tell us all about yourself!
-
What is your proudest work achievement?
-
Why do you think you're the one for this role?
-
Why are you leaving your current role?
-
How many weeks' notice do you need?
Only candidates successful will be contacted. Do keep an eye on our LinkedIn page and careers page to future roles.