TECHNICAL ANIMATOR (RIGGER)

OVERVIEW

 

We are looking for a super switched on Technical Animator (Rigger) to work closely with 3D art, animation and engineering teams to create high-quality and optimized rigs for animators, devise animation solutions and pipelines and assist in developing tools for 3D art/animation workflows.

In addition to exceptional technical art skills, we're looking for a candidate who can lead by example, embracing hard work and combining clear communication with a highly positive attitude.

This role is full-time, based in-house. We can consider permanent or in-house contract employment but not freelance or agencies. You must be able to legally work in Australia.

Please include a link to your Portfolio demonstrating outstanding visual and technical ability.

KEY RESPONSIBILITIES

  • Work closely with 3D Artist, Animators and Engineers to devise animation solutions and pipelines, create high-quality rigs for animators and assist in developing tools for 3D art/animation workflows.

  • Build-upon, create and maintain efficient art pipelines, identifying, developing and documenting new tools and processes.

  • Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game

  • Work closely with Art/Animation lead while developing new tools, rigs, and workflows for the art department.

  • Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.

  • To help in reinforcing great teamwork and amazing studio culture.

REQUIRED SKILLS​

  • 3+ years of experience in video game production with shipped titles in a Technical Art role.

  • Expertise in Rigging and Skinning in Autodesk Maya.

  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.

  • Ability to rig characters/objects in a realistic or cartoon manner.

  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.

  • Strong skills in programming/scripting using Python and/or Mel

  • Perfect understanding of art optimization techniques.

  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction

  • Motivated and self-driven; complete tasks without intense supervision.

  • Ability to work on multiple projects at any given time with the ability to adapt quickly

  • Advanced level of knowledge with either Unity or Unreal Engine. (Or both!)

  • The ability to prioritise and work on multiple tasks simultaneously and manage competing priorities.

  • Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.

  • Understanding of mobile / console games and the industry as a whole.

  • Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.

  • Think on their feet and act quickly.

  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

BONUS POINTS

  • Skills in Animation using Autodesk Maya

  • Experience in using Houdini for Tool development and Simulation.

  • Knowledge in coding using C# or C++

If you're ready to stand out from the crowd and deliver exceptional work please keep reading…

WHAT WE OFFER!

  • Incredible studios based in gorgeous Port Melbourne, right next to the city and many public transport options (although for the time being all working from home) 

  • Amazing culture and team, we have some of the best people in Australia (we're not bias at all ;) ) 

  • Incredible chance for progression. We're agile and fast growing, giving plenty of chances for you to grow in your role. 

  • The chance to work on some of the most exciting projects, with the most incredible companies in the world  - just take a look at our website!

PLEASE APPLY WITH YOUR CV AND KILLER COVER LETTER WITH THE FOLLOWING:

  • Why are you applying for our role at Playside? 

  • Tell us all about yourself!

  • What is your proudest work achievement?

  • Why do you think you're the one for this role? 

  • Why are you leaving your current role?

  • How many weeks' notice do you need?

OUR PROCESS

 

We want you to get to know us as much as we get to know you! Our process will go as follows: 

  • You apply with your killer Portfolio, cover letter and CV

  • Quick phone call chat with our People & Culture Manager Lauren

  • You may then be invited in for a Zoom interview to outline all of your past work and we will let you know all about Playside.

  • We may then give you a short activity to complete to display how you work

  • 2nd stage Zoom call, to meet with some more of our Playsiders. 

 

Only candidates successful for a role will be contacted. Do keep an eye on our LinkedIn page and careers page to future roles. 

In order for your application to be considered, you must submit a portfolio or other samples of your work. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.